Essay - Characterization in Renior's Rules of the Game at the Level...

Characterization in Renior's Rules of the Game
At the level of high culture, most clearly in its modernist phase, there has always been this dream of transcending the local, the provincial, and the national, or in social terms, to transgress the narrow bounds of the bourgeois world and to enter a realm that is nothing if not
International: the transcendence lay in being truly "European" or cosmopolitan." (Kroes, 1996, p. 126)
***** France bef*****e World War II was a world ***** contrasts. There was a stark contrast between the world of the aristocrats ***** ***** world of the servants who attended to *****m. These two worlds were separated by social barriers created by a desire by the ***** to retain their status and separation from the lowly elements of society. Seldom did these two worlds intermingle in the way Jean Renoir brings them together in the classic 1939 movie "Rules of ***** Game."
The Importance of Characterization
***** and novels are class*****ied as to the key driving force ***** the plot. Some stories are clearly plot driven. Plot driven story lines depend on the events to create interest for the audience. Plot driven stories depend on *****s outside of ***** characters themselves to create *****. These types of ***** have several pitfalls. The first is that the characters can seem shallow. The true test of a plot driven ***** is if one could im*****gine other ***** in the same situation without affecting the impact of the film. ***** characters ***** are not essential to the success of the story. ***** driven stories often involve generic characters such as hero and heroine archetypes.
The second pitfall of ***** plot driven story is ***** the ***** risk sounding cliche. For instance, the evil villain may act in such a predictable way that it gives away ***** plot. The audience enjoys characters ***** are similar to themselves or some***** that they know. The audience will make comparisons about the character and decide what ***** may do in a ***** situation (Nataranjan, 2003). ********** may fantasize about how they wish they would act, or may realize that they would never ***** the courage of the characters.
Through watching the actors on the screen the audience ***** make judgments about *****m based on their own pers*****al experiences (Nataranjan, 2003). They will make ***** ***** try to relate to the characters in a personal way. Characterization is an essential element to ***** ability ***** the audience to walk away feel*****g as if ***** have been on an adventure ***** (*****d, 2001). Plot driven ***** seldom ***** the ability to do this, especially ***** the characters end up appearing shallow or cliche.
********** is one of ***** ***** imp*****tant ***** in the ability to allow the audience to get to know the characters ***** the *****. Characterization is ***** of ***** key elements that make "Rules of the Game" a classic. Renoir throws ***** a number of different ***** that are opposites and have different world-views and
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