Nintendo Video Game Revolution Threat of Substitutes Chapter

Pages: 2 (737 words)  ·  Bibliography Sources: 2  ·  File: .docx  ·  Level: Doctorate  ·  Topic: Education - Computers

Nintendo Video Game Revolution

Threat of Substitutes

Under Porter's Five Forces model the threat of substitutes is when competing products are introduced that will have an impact on the industry. ("Porter Five Forces Analysis," n.d.) in the case of the Nintendo Wii, they face the possibility of substitutes entering the market from one of two sources: Microsoft and Sony. This is because Wii is using various motion gaming technology to create a unique experience. However, during the last two years, both Microsoft and Sony have vowed to create alternative products that can compete against Wii. This means that the threat of new substitutes entering the market is high. (Eaton, 2009)

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As Microsoft, has been working on their own device that is using similar kinds of technology. A good example of this can be seen with the new programs and tools for the X Box 360 called Natal. This is an interactive program that can be uploaded on the X Box 360. What makes it so unique, is that it has a number of different features to include: a camera-based vision system, an IR sensor and a microphone. These three elements help to improve the overall experience of the user. As this technology can identify; the slightest changes in the body such as: facial recognition and the movement of your hands. At the same time, it can customize these setting to your X Box profile. These features are more advance than those that are offered on the Wii, as the device only tracks motion (not the movement of specific body parts). This is important, because it highlights the overall threat of this technology to the Wii. As many consumers could believe that this is a better value due to: the unique applications and how it is more precise in tracking your movements. (Eaton, 2009)

Chapter on Nintendo Video Game Revolution Threat of Substitutes Assignment

In the case of Sony, they have taken a different approach that could have a similar impact upon Wii (the Playstation Eye). This is a device that gives users a three dimensional view of the game and accuracy. As the overall experience that user is having is improving dramatically, by adding that sense of realism. A good example of this can be seen with game… [END OF PREVIEW] . . . READ MORE

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How to Cite "Nintendo Video Game Revolution Threat of Substitutes" Chapter in a Bibliography:

APA Style

Nintendo Video Game Revolution Threat of Substitutes.  (2011, March 1).  Retrieved February 23, 2020, from

MLA Format

"Nintendo Video Game Revolution Threat of Substitutes."  1 March 2011.  Web.  23 February 2020. <>.

Chicago Style

"Nintendo Video Game Revolution Threat of Substitutes."  March 1, 2011.  Accessed February 23, 2020.