Pros and Cons of Playing Video Games Research Paper

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Pros and Cons of Playing Video Games

Do playing violent video games lead children to act out these violent video games in society?

A study reported on in the March issue of Psychological Bulletin, a journal of the American Psychological Association, shows that playing violent video games often increases violent thinking, attitudes and behaviors among those who play them. It also shows that playing these games does nothing to promote positive social behaviors. Craig Anderson a Psychologist at Iowa State University and his team looked at existing studies of 130,000 people from the U.S., Europe and Japan. His findings held true for players in Western and Eastern cultures, for male and female players and for players of various ages (LaRue Huget, 2010).

This study shows that while violence in movies and TV shows is often looked at for their potential impact on viewers' tendencies for violence, video gaming, which is a much newer phenomenon, has not yet been so fully researched. In the review of the data, the new research found that exposure to violent video games was associated with aggressive behavior, aggressive cognition and aggressive affect. They are thought to desensitizes users and create a lack of empathy and a lack of prosocial behavior (LaRue Huget, 2010).Download full Download Microsoft Word File
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TOPIC: Research Paper on Pros and Cons of Playing Video Games Assignment

There have been increasing reports of bullying that can be partially attributed to the popularity of violent video games. In a 2008 study Grand Theft Childhood it was reported that 60% of middle school boys who played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play these same games. Violent video games tend to desensitize players to real-life violence. It is very universal for victims in video games to disappear off screen when they are killed or for players to have multiple lives. In a 2005 study, violent video game exposure was found to be linked to reduced P300 amplitudes in the brain, which is often associated with desensitization to violence and increases in aggressive behavior (Do violent video games contribute to youth violence, 2010)?

The other side of the debate shows that violent juvenile crime in the United States has been declining as violent video game popularity has increased. The arrest rate for juvenile murders has fallen 71.9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49.3%. During this same period, the sales of video games more than quadrupled. It has never been proven that there is even a causal link between violent video games and violent behavior. Many studies have flaws in their design and often use unreliable measures of violence and aggression such as noise blast tests. Thoughts about aggression are often confused with aggressive behavior, and there is a lack of studies that follow children over long periods of time (Do violent video games contribute to youth violence, 2010)?

AU.S. Secret Service review in 2004 of school-based attacks found that one-eighth of attackers exhibited an interest in violent video games, less than the rate of interest attackers showed in violent movies, books, and violence in their own writings. The report did not find a connection between playing violent video games and school shootings. Playing violent video games is thought to reduce violence in adolescent boys by serving as a substitute for rough and tumble play. Playing violent video games often allows adolescent boys to express aggression and establish status in the peer group without causing any physical harm (Do violent video games contribute to youth violence, 2010)?

Playing violent video games frequently provides a safe outlet for aggressive and angry feelings. Violent video games offer healthy and safe opportunities for children to virtually explore rules and consequences of violent actions. Violent games also allow kids to experiment with issues such as war, violence and death without any of the real world consequences (Do violent video games contribute to youth violence, 2010)?

2. ) Is the playing of video games affecting the lack of interest in extracurricular activities, and is it a result of the high rate of obesity in our youth today, as well as education (homework) in our youth, and in young adults in the work place, far as performance or unemployment (to interested in video games then to get a job)

The playing of video games is definitely affecting the interest levels in extracurricular activities in children. Instead of going outside to play kids nowadays spend… [END OF PREVIEW] . . . READ MORE

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How to Cite "Pros and Cons of Playing Video Games" Research Paper in a Bibliography:

APA Style

Pros and Cons of Playing Video Games.  (2010, March 2).  Retrieved August 2, 2021, from

MLA Format

"Pros and Cons of Playing Video Games."  2 March 2010.  Web.  2 August 2021. <>.

Chicago Style

"Pros and Cons of Playing Video Games."  March 2, 2010.  Accessed August 2, 2021.