Video Games and Violence Essay

Pages: 2 (784 words)  ·  Style: MLA  ·  Bibliography Sources: 4  ·  File: .docx  ·  Level: College Senior  ·  Topic: Recreation

Video Games and Violence

Violent Video Games: Pro and Con

Despite being more than thirty years old, video games' contribution (or lack thereof) to the rise in violence amongst America's youth remains an open question. Researchers who have striven to establish a link between playing violent video games and an increased tendency to engage in 'real life' violence support their case by noting that a video game player is encouraged to assume the role of the violent offender. Unlike television, where the viewer is a passive spectator, the video game participant acts aggressively in order to have a winning role in the game and/or to score many points. This has a physical impact upon the player: "Heart rate, systolic blood pressure, and diastolic blood pressure all increase when playing violent games," particularly in children who had already showed a greater level of aggression relative to their peers (Walsh 2001). But proponents of the gaming industry note that the active quality of video games is what makes it a potentially more instructive and exciting form of entertainment for the brain -- rather than numbing the viewer, the subject's attention and reflexes are stimulated.Download full Download Microsoft Word File
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TOPIC: Essay on Video Games and Violence Assignment

In another laboratory test, adults and children exposed to violent video games were more apt to perceive aggression in others than those without similar immediate exposure. Their attributed bias of violence when seeing neutral videos and photographs of faces were far higher than the subjects who had been exposed to a nonviolent game previous to the experiment. The fact that most tests of video game violence are conducted in a laboratory setting is to eliminate the possibility of violent video game use being correlated but not causative of violence (i.e. that youths with a preference for violent subcultures might use the games, but games do not cause the violence and those adolescents without similar social and personal weaknesses can use the games with impunity). However, it should also be noted that "n a study of 8th and 9th graders, students who played more violent video games were also more likely to see the world as a hostile place, to get into frequent arguments with teachers, and to be involved in physical fights" (Walsh 2001)

Video games have been praised for their ability to facilitate learning by providing instant gratification for the acquisition of knowledge, yet violent video games provide instant… [END OF PREVIEW] . . . READ MORE

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How to Cite "Video Games and Violence" Essay in a Bibliography:

APA Style

Video Games and Violence.  (2009, September 9).  Retrieved September 24, 2021, from

MLA Format

"Video Games and Violence."  9 September 2009.  Web.  24 September 2021. <>.

Chicago Style

"Video Games and Violence."  September 9, 2009.  Accessed September 24, 2021.