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Social Media and Tourism The Use of Socialization Thesis

… The practical implications of this study are that for strategic marketing, understanding one's audience and how and why they use a particular medium (in this case, social media) can have tremendous benefits. Not only does it enable one to use that same medium to tap into the minds and hearts of consumers, but also it enables the marketer to enhance his own marketing strategy so that

Background

Tourism in Serbia was a significant portion of the country's GDP prior to the break-up of Yugoslavia in the 1980s. Following that unstable time, the tourism industry suffered significantly in Serbia. However, with the arrival of the 21st century and relative political stability in the region, tourism has begun to pick up once more. The country's historical heritage,…. [read more]


Social Variables in the Development and Maintenance Thesis

… ¶ … Social Variables in the Development and Maintenance of Business Relationships with Libyan Companies

The Need for the Research

Expected Contribution to Knowledge

Review of the Chapters

Review of Chapter 2 (Literature Review)

Review of Chapter 3 (Research Methodology)

Review of Chapter 4 (Research Findings)

101.5.4 Review of Chapter 5 (Research Discussion)

101.5.5 Review of Chapter 6 (Recommendation & Conclusion)

101.5.6 Review of Reference List

122.1 Why the Business Relationship is Important

132.2 Social Variables in the Development of Business Relationships

142.2.1 Cultural Affinity

Trust

202.2.3 Commitment

222.2.4 Experience

252.2.5 Satisfaction

262.2.6 Communication

Stages in the Development of a Business Relationship

322.3.1 Pre-contact

332.3.2. Initial Interaction

352.3.3 Development

352.3.4 Maturity

Research Methodology

373.1 Introduction

373.2 Definition of research methodology

383.3 Research Design

393.4 Research…. [read more]


Role of Video Games Term Paper

… The survey will be conducted on parents of children between the ages of five and 15 years old. The population will be drawn from school districts and will be randomly selected for the purpose of the study. There will be a three-month window in which to complete the surveys and return them to the research team. The survey will ask questions about what games the parents purchase for their children. There will be three sections to the survey. The first section will ask for general information such as the age and gender of their children as well as questions about race, income and the names of recently played games in their household. In addition this section will ask questions about the amount of time spent…. [read more]


Crime Juvenile Offender in Hong Term Paper

… This also implies that if these aspects are redressed and improved then this should reduce the high rate or incidence of juvenile delinquency and crime. This can also be linked to differential associative theory in terms of the focus on social and contextual learning.

Conclusion

The relatively high rate of juvenile crime and delinquency in the Hong Kong area is a source of concern for social workers and crime prevention authorities. There are a number of studies which argue that this phenomenon is essentially social in nature and that the social dimension is a crucial aspect in understanding and combating criminal proclivities and behavior patterns among young people.

This view also coincides with a number of criminological and sociological theories pertaining to deviant behavior. Differential…. [read more]


Videogames: The New Culture? Research Paper

… The credit for the success of this industry has been given to the many manufacturers, who realizing the demands of the market, have adapted to the technology and innovations, keeping the industry ever so fresh and relevant (Media Analysis Laboratory).

Traditional Games vs. Video Games:

The traditional notions or games that were played formed an important part of any culture, as it helped in the development of the child. The games, differing from region to region, were considered as essential in understanding how to deal with conflict, problem solving, teams work and working outdoors.

However, Video Games have changed this to such an extent that today traditional games are fast becoming extinct. More and more kids today are opting for Video Games from very early…. [read more]


Chicano Youth Term Paper

… Chicano Youths are very vulnerable and can always be the target of various forms of temptations. Their behaviors and personalities are can easily be affected by different forms of media.

It should be noted that Chicano youths, like the normal Chicanos, value their faith the most. They have very strong faith to God and would always consider praying before making any big decisions concerning their lives and their families. Chicanos youths are also very competitive in nature. This is brought by the fact that most of the Chicanos are into sports, like boxing. If they reached the right age, they would always train themselves to be one of the country's strongest fighters.

However, the above-statement attributes are just the positive side of the Chicano youth.…. [read more]


Business Organizational Studies Benefits Essay

… Part 2

One of the research questions I came up with in Module 3 regarding the piece written by DeLorme et al. is "How do rates of exposure to OTC advertisements contribute to behavioral changes in consumer?" I located four articles that ask a modified version of this question or investigate a different though relevant topic that overlaps in intention, goal, or otherwise.

One article by Dennis et al., "Media, Tasks, and Communication Processes: A Theory of Media Synchronicity," makes several interesting points related to my proposed research question. The authors provide a theory of media synchronicity. Media synchronicity, as they imagine and explain it, are synchronous behaviors shared among those exposed to the same media with the same relative frequency and duration. People are…. [read more]


Sexism in Video Games Essay

… Even more alarming than the fact that the male character can kill the prostitute for points is the manner in which he can do so. The player can choose from beating the prostitute to death with a golf club, shooting her, and even kicking her in the crotch until she bleeds to death (Dill, "Media Violence" p.4). There have been some arguments suggesting that GTA is not sexist, it is depicting a criminal lifestyle and those actions are criminal. However, there is no chance for a player to be the female prostitute, who, instead of being murdered at the end of the transaction, rolls the John and takes all of his money.

The above discussion makes it clear that a gamer can find women in…. [read more]


Video Games Impact Adolescent Aggression Essay

… ¶ … Video Games Impact Adolescent Aggression

The impact of video games on adolescent aggression

The timing of the launch of video games by companies is more or less the same. For instance, Sony launched its Play station in March 2000 in Japan and later that year, in October, it launched the same product in North America, and a month later, in November, it launched it in Europe. Other companies too have been using the same time-line, differentiating the release of their products by a margin of months. Companies release their products in order to sell them for a profit and make their brand name popular amongst children. Critics argue that these companies are putting the youth at great risk by exposing them to violent…. [read more]


Videogames and Violence in Children Term Paper

… Video Games & Violence in Children

"It depends," Eisenman (2004) stresses in regard to whether playing violent video games, one of the primary contemporary substitutions for yesteryears' play, increases violence in youth. Eisenman (2004) concedes that although video games may, under particular circumstances, increase violence in some children, they also provide enjoyment, and likely improve perceptual and motor skills. He contends that a person predisposed toward violence could potentially more easily become more prone to displaying violent behavior when encountering violent images, whether these surface in the media, in a neighborhood, in homes or in video games. In the study conducted during 1999, by the Media Analysis Laboratory at Simon Fraser University in Burnaby, British Columbia, entitled "Video Game Culture: Leisure and Play Preferences of…. [read more]


Computer Games Research Term Paper

… This development among others means that public safety has declined precipitously and that no one has complete immunity from the possibility of physical victimization by violent acts.

However, not all researchers have found a positive relationship between video game playing and violence. For example, Goldstein states that studies do not necessarily demonstrate the actual effects. "Some social psychologists argue that playing violent video games causes aggressive behavior, among other things (desensitization to violence, disinhibition of violence, belief in a 'scary world,' acquisition of cognitive schemas supportive of aggression). Three types of evidence are said to converge in support of this conclusion: correlational studies, field studies (which are typically correlational in nature), and laboratory experiments." Correlational research, he adds, can relate nothing about whether violent video…. [read more]


Violence in Web-Based and Computer Term Paper

… The results of other studies have also been inconsistent concerning whether or not violent video game play adversely affects juvenile and adolescent behaviors. For instance, some studies have suggested that violent video game play tends to increase children's overt aggressive behavior compared to nonviolent video game play. A few of the studies found that aggressive play, but not physically aggressive behaviors, tended to increase after children played violent video games (aggressive play and serious aggression were generally considered different constructs, with different intent and sequela) (Ballard & Lineberger, 1999).

Still other studies showed that girls, but not boys, were more likely to play with aggressive toys following violent video game play. Likewise, children who played a jungle-themed game were more likely to play with a…. [read more]


Cities in International Politics Research Proposal

… City Diplomacy: The Increasing Role of Cities in International Politics

Over the past several decades, there has been a tendency for cities to be involved internationally and this is stated to demonstrate that demonstrates that the maintenance of international relations is no longer exclusively the domain of national governments. This is because cities are beginning to step into their own place on the international stage. The following thesis focuses on city diplomacy and the increasing role of cities in the use of diplomatic tools in the international relations arena. Relations among states are managed through diplomacy and by diplomats however, diplomacy is also used by local governments in their defense of certain interests in the international community.

Cities, ruled by local governments, have gained acceptance…. [read more]


Race Ethnicity Gender and Class Journal

… Race Class Gender

The intersection of race, class and gender determine social, political, and economic power. Our readings solidify my awareness of the multiple methods and modes of oppression. Each of these authors centers an argument on one or more of these facets, all reaching similar conclusions of the causes and effects of racism, heterosexism, misogyny, and classism.

In "Prisons for Our Bodies, Closets for Our Minds," Patricia Hill Collins argues for a "black liberatory politics that affirms black lesbian, gay, bisexual, and transgender sexualities," (p. 89). This politics affirms Otherness in a total, all-encompassing way. We need to extricate ourselves from many different -- and intersecting -- types of hegemony including white, rich, male, and heterosexual hegemonies. What is remarkable about Collins's analysis is…. [read more]


Creative Writing in English: Singapore Dissertation

… Creative Writing in English: Singapore

Singapore

Singapore is a country in which the learning of the English language has become vitally important. For many students, the learning of the English Language is dependent upon the development of creative writing skills. Creative writing is used as a learning tool because it permits students to write in a manner that allows them to feel comfortable as they become more proficient in using the English language. Creative writing is utilized as a mechanism that allows students to expand their vocabulary and improve comprehension skills. In recent years creative writing in the English language for junior college students and into adult working life in Singapore has been encouraged. The goal of the study was to evaluate three different Singaporean…. [read more]


Terminals and Ports and Digitalization Essay

… As Jens Meier, CEO of Hamburg Port Authority, noted in a 2013 interview, "If there is the worldwide recession when we see the number of transportation going down, we try to use that time to fix some infrastructure plans and some new projects which makes us fit for the future when the numbers are growing up. And if the infrastructure is ready, then you can go little bit more aggressive to the market to try to get more volume if you want to. It is a very special Hamburg approach." What Meier (2013) indicated was that the port industry needs to address infrastructural issues in down times so that it is ready to meet customer demands when customers do come back. The benefits of digitalization…. [read more]


Is Gambling Pleasure or Addiction? Term Paper

… Gambling has long been a pass time for people around the world. Many people use gambling as a way to relax and enjoy the company of friends. However, some people who gamble become addicted to this activity. Such an addiction can lead to high levels of debt and can lead people to spend a significant amount of time gambling which can have a negative effect on their personal relationships. There has long been a debate concerning whether or not gambling is for pleasure or whether or not it is an addiction. The purpose of this discussion is to determine whether gambling is an activity engaged in for pleasure or an addiction. The research will also share some recommendation as it pertains to how to deal…. [read more]